[Dungeon Squad! + Coin Op] Playtest Layout

September 28, 2007 at 9:43 am (Coin-Op, Dungeon Squad, Sword & Sorcery)

A big hearty thank you to a J. Dettman for laying out my document into a much more readable format! Thank you very much, ma’am or sir, I owe you!

Playtest Document

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[Dungeon Squad! + Coin Op] Call for Playtest Again

September 27, 2007 at 1:53 pm (Coin-Op, Dungeon Squad, Sword & Sorcery)

I have put out a call for playtest on the Forge.

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[Console Tactics] Final Fantasy style on a Chess board?

September 18, 2007 at 12:02 pm (Console Tactics, Sword & Sorcery)

Ever since I was introduced to roleplaying games:

“I’ve only ever played Final Fantasy … is it anything like that?”
To wit, the answer I received a fallacy:
“It’s almost exactly the same,” followed by a non-fallacy, “you’ll love it!”

I’ve wanted it to be like Final Fantasy, at least once. I tried recently with TSOY and, although very fun, it just didn’t satisfy my goals. So, after talking about Chrono Trigger with Rafael in his Fantasy Ballbreaker discussion, I decided to work on it again.

I’ve always hated the tactical choices in D&D but have always appreciated the depth of it. So, imagine this:

  • Final Fantasy style tactical game
  • Uses Chess Board and Poker Chips
  • What color you stand on determines your strengths, vulnerabilities, and what mana you have access to
  • Use chips to represent changes in terrain and mana flow
  • Use the movement patterns of chess pieces to represent spell and attack patterns
  • Use the two sides of the board if you want to represent the feel of the Final Fantasies that had characters split on the screen OR
  • Use the two sides of the board in situations which don’t need a tactical battlegrid but do need the colors (Social conflicts?)

Cross posted at Story Games

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Dungeon Squad! + Coin-Op Playtest Document Update

September 17, 2007 at 9:06 am (Coin-Op, Dungeon Squad, Sword & Sorcery)

I left a vital part out of the document: The Coin Economy.

To those of you who have already read the document, please go to the bottom and read the part about the economy. Thanks!

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DS!+CO Playtest Document Ready for Use

September 15, 2007 at 11:55 pm (Coin-Op, Dungeon Squad, Sword & Sorcery)

Feel free to playtest my game! I know I will!

I have also opened a call for playtesters at Story Games.

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Dungeon Squad + Coin-Op Second Round Playtest

September 4, 2007 at 7:38 pm (Coin-Op, Dungeon Squad, Sword & Sorcery)

Coin-Op had a very successful playtest on Sunday. We even had a six year old in attendance, although her interaction was limited by constant notes and suggestions from the other players. We used the map (see attached). I have enough information now to write up a playtest document and am doing so here. If you find a version that states , then, guess what, it won’t work. If Google lets you change things, please don’t.

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