[TSOY] The Shadow of the Abyss
On Saturday I ran a game for Eric and Lisa Provost and a new member of our local area, Eric Lofgren. It was intended to be a Conspiracy of Shadows game but ended up being ran through TSOY. We ran a modified version of the Dark*Matter introductory scenario ‘Exit 23′ that I set at an airport in Bozeman, MT which I called ‘Terminal 23′.
Everyone made up characters that would embrace being recruited by the Agency and had a reason to be at this airport. We ended up making it so that everyone had been contacted by the Agency and was pursuing recruitment, which was even better. We all came to the table with the idea that the characters knew each other somehow, but not in some huge kinship way. I did my best to hit Keys, and I think it ran pretty well.
For those of you familiar with Exit 23, then just expand the concept out to an airport sized scenario. Otherwise, imagine an orb that a demon of ice is bound to and the chaos that ensues when ownership is lost at an airport, crowded with a huge wedding party.
It had some issues, it had some awesome, but it mainly had a lot of potential. And that has gotten me thinking.
For now, I’m calling the project: The Shadow of the Abyss [TSOTA].