[Mythos Hunters Zero] Character Sheet
With Jonathan Walton’s kick-awesome help, I was able to cut and past and mess around with his League of Nations sheet and cludge up a new sheet with his fantastic logo. Behold!
[TSOTA] Agent Breakdown
I have this idea about assigning character roles in a TSOY game based on Dark*Matter or X-Files via how you were ‘hired’ – if you were a Witness, an Internal Hire, or a Field Agent (something supernatural unto yourself). Witnesses tend to be naive to the true nature of the organization, Internal Hires are much more jaded, and Field Agents used to be hunted themselves and their loyalties are highly questionable and can change over time. However, there are alternate views of these employees: Witnesses are very new to this world and don’t have too much influence, Internal Hires are taught from the beginning and have lots of influence, and Field Agents have prejudices to deal with, but some connections, too. Finally, if you look at it in terms of supernatural power, you’d have Witnesses in the middle, being exposed but new, Internal Hires as sub-par, suffering from their banal surroundings, and Field Agents with high power.
That is:
| Loyalty | Influence | Supernatural | |
| Witnesses | + | [ ] | — |
| Internal Hires | [ ] | + | — |
| Field Agents | — | [ ] | + |
See how it’s just like the sides of a Fudge die? Yeah, me too. What to do with this?
[TSOTA] Character Sheet

