[4E D&D] Double TPK
So, our group of five players had adventured up to Irontooth’s Waterfall Retreat last time (which was also the first time!) I played 4E D&D.
This time, there were only three players and we played with only three characters of the group. The DM tried his best to scale the big fight down to our size. We hadn’t rested for the day and were severely tapped.
We died horribly, of course.
So, we made some new characters and one of the players grabbed one of the missing characters and ran back to the inn and grabbed the new characters (and a rangery elf) and we went back, the four of us returned, full strength.
Despite the fact that I misread Warlock’s Curse in my favor, we still got trounced. It was going well, but we all went down within a round of each other and nothing could be done.
So, all six of our characters (4 old, 2 new, 1 pretty much written out of the story) were taken to the Keep, where we’ve escaped captivity and may very well face the entire goblin and kobold army soon.
It’s a fantastically fun game, I can’t say that enough. It’s fun enough that a Double TPK doesn’t faze my enthusiasm to play!