[L4J] Tenjou Tenge Inspiration
So, I was flipping through (clicking/fast-fowarding, reminiscent of flipping through a manga) the Tenjou Tenge OAVs. I lucked upon some vital parts. I’d tell you more, but I’ve only ever flipped through Tenjou Tenge, so I don’t even know the character’s names :)
Anyway, the point I’m trying to make is this: TT came out and stated a design goal for Live 4 Justice! The characters keep coming back to the idea that they fight for someone. Not themselves, but someone. When the main character thinks to himself, “I want to be more powerful. I want to win this fight,” he then immediately asks himself, “Who am I fighting for?”.
And that’s it, in a nutshell. To make a story game high school beat-em-up game, it has to be about the people you fight for.
I imagine a cyclical economy in the game (an infinity symbol in my head) of fights beating the relationships out of you, or beating changes into your relationships. It makes sense right now, especially if you imagine that those you have relationships are Go pieces. If a fight goes badly, change that white piece to a black piece. Does that affect the further relationship map? Can you eventually realize that you’re a hero or a villain, or that it’s just time for you to leave the story?
Live 4 Justice: Hyper Demon Kung-Fu High School Battle-Date RPG
Live 4 Justice: Hyper Demon Kung-Fu High School Battle-Date RPG
超-悪霊武道高校 TRPG + デート!